This report analyzes more than 30 players in the medical simulations market ecosystem, and draws upon insights from in-depth interviews with the key executives at more than 10 leading solution providers and healthcare organizations using virtual and augmented reality for medical simulations.
Greenlight Insights Forecasts Enterprise Virtual Reality Spending to Grow 79% in 2020
San Francisco, CA, November 5, 2019 – Enterprise virtual reality spending is on pace to total US$1.83 billion in 2020, an increase of 79% from 2019, according to the latest forecast from Greenlight Insights. “Spending by enterprise firms on virtual reality will continue to grow unabated in most industry verticals and regional markets to reach nearly US$2 billion in 2020,” said … Read More
Adobe Prioritizes Immersive 3D Content Creation at MAX 2019 | Greenlight Insights Podcast
Adobe MAX is a yearly celebration of the company’s users, marked with announcements of new products and tools Creative Cloud subscribers can start mastering as soon as it has been announced, in addition, to a sneak-peek into research developments in coming years. This year, Adobe focused on developments of two emerging software technologies: machine learning and immersive media. The company’s … Read More
Immersive CAD Solutions 2019
This report provides a comprehensive look at current and future potential of CAD software for computer-aided design with VR / AR support. The report offers a thorough survey of immersive CAD suites, examining major platform providers and the potential impact of computer-aided design on the virtual and augmented reality market.
Adobe MAX 2019: Unleashing Creativity with Immersive Media
Release Date: November 8, 2019 Subscribers Only This product is included in: This year, new tools that support 3D and AR content creation were announced at Adobe MAX 2019, laying a foundation for further investments in immersive media for years to come.
Facebook 3Q19 Results: Virtual Reality, Oculus Quest Drive Facebook’s Non-Ad Revenues
Facebook reported fiscal 3Q19 revenues of $17.7 billion, up 29% year-over-year and beating the $17.37 billion consensus estimate. Payments & Other Fees revenue, which includes sales of Oculus Quest and Rift S, were $269 million for the quarter, up 43% year-over-year.
2019 Virtual Reality Industry Report, Enterprise Edition
Market report with updated virtual reality enterprise sending forecasts, product profiles, competitive intelligence, and other insights for executives.