Facebook reported fiscal 4Q19 revenues of $21.1 billion, up 25% year-over-year and narrowly beat the $21.08 billion consensus estimate. Payments & Other Fees revenue, which includes sales of Oculus Quest and Rift S, were $346 million for the quarter, up 26% year-over-year.
Traditional rehab services are used by millions of people annually who suffer disability from strokes and other neurological conditions. Traditionally, rehab is typically administered by physical and occupational therapists who try to help patients recover as much function as possible. This week at the American Physical Therapy Association’s annual conference for 35,000 professionals, global medical device company Penumbra, Inc., announced … Read More
On January 15th, media outlets reported the acquisition of edge computing technology startup Xnor.ai by Apple. The Seattle-based company is known for developing AI and machine learning tools for efficient, low power computing environments deployable at the edge. The company is the latest in a long series of technology-focused acquisitions by Apple and is expected to significantly reduce iOS platforms’ … Read More
This week, Oculus quietly eliminated Oculus Go from its lineup of offerings on Oculus for Business, the company’s portal for unified VR hardware and software solutions for enterprise clients. The move follows an apparent liquidation of stock as consumer MSRP for the device was permanently cut by $50. According to the company, “it’s clear that Oculus Quest, with its high-end … Read More
The National Retail Federation (NRF) held its annual Retail’s Big Show last week January 12-14 in New York City. NRF 2020 gathered 40,000 attendees to share visionary ideas and new technologies impacting the retail landscape. The Greenlight Insights team tracked the latest immersive technology trends shaping retail emerging from the conference.
With the growing influence of the experience economy, entertainment is evolving, and looking to compel audiences to leave their homes and endless content-on-demand and purchase a ticket for premium entertainment. The music industry has been navigating this new challenge for years now, by expanding audience sizes through online streaming, and even experimenting with the use of 360-degree video recordings and … Read More
Across the last decade, virtual and augmented reality (xR) has grown from a blip on the radar of investors to a robust sector receiving $10.4 billion in venture dollars invested since 2014. In 2019, 202 xR startups raised $1.8B. Though a new xR company entered the public markets in 2019, exits were a somewhat mixed bag, with M&A slightly above … Read More