Snap Spectacles 3: Why Less Is More for AR at Snapchat

J.C. Kuang, Analyst J.C. Kuang, Analyst Apps & Games, Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Insight Articles

In the latest round of new smartglasses announcements for 2019, Snap Inc. announced on August 13th the release date for Snap Spectacles 3. In trend with previous versions of the camera-equipped sunglasses, Spectacles 3 works alongside the Snapchat app. The device also improves on preceding models with the addition of a second camera, which enables stereoscopic capture and the use … Read More

Vuzix 2Q19 Earnings Recap: Blade Continue Sales Accelerate

Avatar Chelsea Mercer, Analyst Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Head-Mounted Displays, Insight Articles

Rochester, New York-based VR/AR display manufacturer Vuzix reported fiscal 2Q19 revenues of $2.2 million, down 17% year-over-year and missing the $2.8 million consensus estimate. One bright spot from the quarter, however, was the sales performance of the company’s consumer augmented reality smart glasses products.

GlobalFoundries, PTC Announce Adoption of Vuforia AR for Training

Avatar Chelsea Mercer, Analyst Augmented Reality, Enterprise Transformation, Enterprise xR Intelligence Service, Insight Articles, Software

Following its Q3 earnings call, PTC announced on July 30th that semiconductor manufacturer GlobalFoundries (GF), will begin using its Vuforia augmented reality solutions platform. GF will implement the newly released Vuforia Expert Capture (providing location-specific augmented reality guidance) software for use with AR HMDs such as RealWear’s HMT-1. GF will also be using PTC’s Vuforia Studio (its drag-and-drop authoring environment), … Read More

Mi VR is Uncertain, But China Still To Drive VR Growth

J.C. Kuang, Analyst J.C. Kuang, Analyst Consumer Insights, Devices & Technology, Head-Mounted Displays, Insight Articles, Media & Entertainment, Virtual Reality, Virtual Reality Intelligence Service

According to reports, Chinese electronics company XIaomi has decided to permanently shutter its consumer VR operations. Western and Chinese media outlets circulated a report stating that Xiaomi had fired the Mi VR Go development team, signaling its intent to discontinue development of the platform. Best known for its large smartphone and consumer electronics business, Xiaomi served as a key OEM … Read More

Apple 3Q19 Earnings Recap: iPhone Maker to Continue Big Bet on Augmented Reality

Avatar Chelsea Mercer, Analyst Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Insight Articles, Software

Apple’s ARKit: What it means and why it’s important

Last week, Cupertino, California-based Apple Inc. reported fiscal 3Q19 revenues of $53.81 billion, up 1% year-over-year and beating the $53.39 billion consensus estimate. While iPhone sales still account for half of the company revenues and the wearables segment exhibits hyper-growth, Apple’s management remains steadfast in building the world’s largest augmented reality-enabled platform.

Siggraph 2019 Recap: NVIDIA Demos Augmented Reality HMD, Pushing Limits for Visual Fidelity

J.C. Kuang, Analyst J.C. Kuang, Analyst Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Head-Mounted Displays, Insight Articles

Once again, stakeholders from across the entire computer graphics industry gathered for SIGGRAPH 2019, in Los Angeles, to showcase the latest in rendering and CGI technology. The show saw announcements from several industry mainstays including Autodesk, who released a new visual programming tool for rendering common dynamic subjects including fiber, particles, and explosions. One of the most compelling outputs from … Read More