Quarterly Virtual & Augmented Reality Financial Health Report – Q2 2020

Release Date: June 2020 $3,000.00Order this report This report provides its clients with all of the critical data (income statements, balance sheet, cash flow, and industry metrics), insights, market commentary, and guidance released by publicly traded VR/AR companies in their quarterly earnings reports, stock exchange filings, press releases and conference calls along with unbiased analysis from Greenlight Insights analysts within … Read More

Realwear Demonstrates Practical AR In Response to COVID-19

J.C. Kuang, Analyst J.C. Kuang, Analyst Augmented Reality, Augmented Reality Intelligence Service, Devices & Technology, Enterprise Transformation, Head-Mounted Displays, Healthcare, Insight Articles, Telecommunications

Since the beginning of March, AR hardware provider Realwear has mobilized its ruggedized industrial AR solution across a variety of high-need zones impacted by coronavirus-driven screening and quarantine policies. The spread of COVID-19 has resulted in increasing disruptions to global business continuity. Reduced travel, manufacturing and logistics stoppages, and inability to access on-premises tools and facilities has begun to negatively … Read More

Talespin Raises Series B to Accelerate Virtual Human Training Platform

J.C. Kuang, Analyst J.C. Kuang, Analyst Augmented Reality, Enterprise Transformation, Enterprise xR Intelligence Service, Insight Articles, Software, Venture Capital, Private Equity, and M&A, Virtual Reality

Talespin Raises Series B to Accelerate Virtual Human Training Platform

Talespin, the Los Angeles, CA-based virtual and augmented reality studio, recently announced its latest funding round, raising $15 million in Series B venture capital. Participating investors include hardware giant HTC Corporation and Farmers Insurance Group, with whom the company had recently developed a VR training program for claims adjusters. But with the list of venture-backed companies rapidly increasing, how are … Read More

Coronavirus, Olympics & Augmented Reality: The Opportunity & Challenges Facing Universal Studios’ Super Nintendo Land

Alexis Macklin, Research Manager Alexis Macklin, Research Manager Augmented Reality, Insight Articles, Location-Based Entertainment, Location-Based xR Intelligence Service, Media & Entertainment, VR/AR Coronavirus Research Center

Image of Universal Studios Japan's Super Nintendo Land

March 2 Update: Since the date of publishing, Universal Studios Japan is temporarily closed. Check back for updates on the venue’s operation status and other announcements about Super Nintendo Land. After five years of construction, Universal Studios’ Super Nintendo Land is months away, launching ahead of the 2020 Tokyo Olympics in July. Using wearable technology, projection mapping, and augmented reality, … Read More